AI Insights · Timothy · July 2021
Top 5 Golf Games on Android in Spain Q2 2021
Discover the performance of the top 5 golf games on the Android platform in Spain for the second quarter of 2021, including trends in downloads, revenue, and active users.
In the second quarter of 2021, the top 5 golf games on the Android platform in Spain showcased diverse performance metrics in terms of downloads, revenue, and active users. Here’s a detailed look at their trends based on data from Sensor Tower.
Golf Clash - Golfing Simulator from ELECTRONIC ARTS saw its weekly revenue fluctuate, peaking at approximately $13.7K in the final week of May. Weekly downloads ranged between 300 and 800, with a slight increase towards the end of June. Active users varied throughout the quarter, starting at around 8.1K and ending at roughly 6.2K.
Golf Rival - Multiplayer Game by Zynga experienced a peak in weekly revenue of about $4.1K in late April, with a noticeable decrease towards the end of June, reaching approximately $2.6K. Weekly downloads showed a declining trend, starting at around 900 and dropping to as low as 375 mid-quarter, before slightly rising again. Active users saw a significant drop from 13.3K at the beginning of the period to about 10.4K by the end of June.
Ultimate Golf! from Miniclip.com had a varied revenue trend, peaking at approximately $2.4K in early May. Downloads saw a significant spike in early May, reaching over 2K, before stabilizing around 300-500 towards the end of June. Active users increased from about 8K in March to nearly 13K mid-June, before settling at around 9K by the end of the quarter.
Golf King - World Tour by RisingWings showed a steady revenue performance, peaking at around $1.2K in the final week of June. Downloads started strong at around 2.3K in late March but gradually declined to approximately 773 by the end of June. Active users saw a downward trend from 18.4K at the start of the quarter to about 12K by the end of June.
Golf Battle, also by Miniclip.com, maintained a consistent weekly revenue, peaking at about $1K in early May. Downloads were robust, averaging around 7K to 9K per week. However, active users saw a decline from about 104K at the start of the quarter to roughly 84K by the end of June.
For more detailed insights and data, visit Sensor Tower.